Online trading platform for binary options on forex, stock ...

Retard Bot Update 2: What is there to show for six months of work?

Retard Bot Update 2: What is there to show for six months of work?
What is there to show? Not shit, that's why I made this pretty 4K desktop background instead:
4K
On the real: I've been developing this project like 6 months now, what's up? Where's that video update I promised, showing off the Bot Builder? Is an end in sight?
Yes sort of. I back-tested 6 months of data at over 21% on a net SPY-neutral, six month span of time (with similar results on a 16 year span) including 2 bear, 2 bull, 2 crab months. But that's not good enough to be sure / reliable. I had gotten so focused on keeping the project pretty and making a video update that I was putting off major, breaking changes that I needed to make. The best quant fund ever made, the Medallion fund, was once capable of roughly 60% per year consistently, but in Retard Bot's case 1.5% compounded weekly. "But I make 60% on one yolo" sure whatever, can you do it again every year, with 100% of your capital, where failure means losing everything? If you could, you'd be loading your Lambo onto your Yacht right now instead of reading this autistic shit.

The End Goal

1.5% compounded weekly average is $25K -> $57M in 10 years, securing a fairly comfortable retirement for your wife's boyfriend. It's a stupidly ambitious goal. My strategy to pull it off is actually pretty simple. If you look at charts for the best performing stocks over the past 10 years, you'll find that good companies move in the same general trajectory more often than they don't. This means the stock market moves with momentum. I developed a simple equation to conservatively predict good companies movements one week into the future by hand, and made 100%+ returns 3 weeks in a row. Doing the math took time, and I realized a computer could do much more complex math, on every stock, much more efficiently, so I developed a bot and it did 100% for 3 consecutive weeks, buying calls in a bull-market.
See the problem there? The returns were good but they were based on a biased model. The model would pick the most efficient plays on the market if it didn't take a severe downturn. But if it did, the strategy would stop working. I needed to extrapolate my strategy into a multi-model approach that could profit on momentum during all different types of market movement. And so I bought 16 years of option chain data and started studying the concept of momentum based quantitative analysis. As I spent more and more weeks thinking about it, I identified more aspects of the problem and more ways to solve it. But no matter how I might think to design algorithms to fundamentally achieve a quantitative approach, I knew that my arbitrary weights and variables and values and decisions could not possibly be the best ones.

Why Retard Bot Might Work

So I approached the problem from all angles, every conceivable way to glean reliably useful quantitative information about a stock's movement and combine it all into a single outcome of trade decisions, and every variable, every decision, every model was a fluid variable that machine learning, via the process of Evolution could randomly mutate until perfection. And in doing so, I had to fundamentally avoid any method of testing my results that could be based on a bias. For example, just because a strategy back-tests at 40% consistent yearly returns on the past 16 years of market movement doesn't mean it would do so for the next 16 years, since the market could completely end its bull-run and spend the next 16 years falling. Improbable, but for a strategy outcome that can be trusted to perform consistently, we have to assume nothing.
So that's how Retard Bot works. It assumes absolutely nothing about anything that can't be proven as a fundamental, statistical truth. It uses rigorous machine learning to develop fundamental concepts into reliable, fine tuned decision layers that make models which are controlled by a market-environment-aware Genius layer that allocates resources accordingly, and ultimately through a very complex 18 step process of iterative ML produces a top contender through the process of Evolution, avoiding all possible bias. And then it starts over and does it again, and again, continuing for eternity, recording improved models when it discovers them.

The Current Development Phase

Or... That's how it would work, in theory, if my program wasn't severely limited by the inadequate infrastructure I built it with. When I bought 16 years of data, 2TB compressed to its most efficient binary representation, I thought I could use a traditional database like MongoDB to store and load the option chains. It's way too slow. So here's where I've ended up this past week:
It was time to rip off the bandaid and rebuild some performance infrastructure (the database and decision stack) that was seriously holding me back from testing the project properly. Using MongoDB, which has to pack and unpack data up and down the 7 layer OSI model, it took an hour to test one model for one year. I need to test millions of models for 16 years, thousands of times over.
I knew how to do that, so instead of focusing on keeping things stable so I could show you guys some pretty graphs n shit, I broke down the beast and started rebuilding with a pure memory caching approach that will load the options chains thousands of times faster than MongoDB queries. And instead of running one model, one decision layer at a time on the CPU, the new GPU accelerated decision stack design will let me run hundreds of decision layers on millions of models in a handful of milliseconds. Many, many orders of magnitude better performance, and I can finally make the project as powerful as it was supposed to be.
I'm confident that with these upgrades, I'll be able to hit the goal of 60% consistent returns per year. I'll work this goddamn problem for a year if I have to. I have, in the process of trying to become an entrepreneur, planned project after project and given up half way through when it got too hard, or a partner quit, or someone else launched something better. I will not give up on this one, if it takes the rest of the year or five more.
But I don't think it'll come to that. Even with the 20% I've already achieved, if I can demonstrate that in live trading, that's already really good, so there's not really any risk of real failure at this point. But I will, regardless, finish developing the vision I have for Retard Bot and Bidrate Renaissance before I'm satisfied.

Tl;Dr

https://preview.redd.it/0plnnpkw5um51.png?width=3840&format=png&auto=webp&s=338edc893f4faadffabb5418772c9b250f488336
submitted by o_ohi to retard_bot [link] [comments]

Why Robin is currently one of the most misunderstood units in the meta: An analysis of generalist and specialist units and roles in Fire Emblem Heroes

There are a lot of common misconceptions I've seen floating around about Robin that have run rampant for a while, especially with him getting skipped over again in the recent refine announcements making him a surprisingly common topic of discussion. I'm hoping to dispel as many of them as I can from the absolutely gigantic pile of them that exist. For the record, I don't think that Robin is a great unit by any means, and his low tier list placements tend to be thoroughly justified (well Gamepedia's at least, Gamepress is pretty obviously wrong and dumb considering that it's ranking a unit like Ursula above him when her stat spread is equally bad offensively and strictly worse defensively, but whatever). However, viability in tier lists is strictly relative. Robin has something that I'd argue is more valuable than a high placing in the tier list: a unique niche in his role that, until recently, was one that he was simply the best in the game at within the pool of blue mages.

Generalist and Specialist roles, and how Robin tends to be built for these

There are generally two popular Robin builds that float around. The specialist build Raven/TA/SwordbreakeQR is designed to hard-counter two different groups of units, red and colorless, allowing him to hard-counter an approximate half of the units in the game. The other build, the generalist one of Owl/CC/Quick Riposte/Close or Distant Def, is designed to handle a wide-variety of threats on enemy phase by taking advantage of CC's ability to let him retaliate against melee units (especially swords) and the stats from Owl boosting his combat potency against all threats. These builds are entirely different from each other, with different roles that will generally be used by different groups of people. The former is a budget build requiring no 5* inheritance, common among players looking for a budget AA check that's cheap and effective, while the latter is more common among die-hard Robin fans looking to merge him to +10. These two builds are extremely different from each other in terms of role and usage.

Robin's potential as a unit should not be assessed based on his specialist role

It's ridiculously common to see Raven+TA referred to as Robin's "niche", the build that supposedly allows him to excel relative to his competition, something that he in particular is good at. It's a sentiment that I honestly find utterly baffling. Raven/TA isn't unique to Robin in the slightest and he's very far from being the only unit in the game who can run it or be viable with it. Triangle advantage is extremely powerful, and amplifying it is even moreso. Almost any mage in the game can commit hard to this role of invalidating half of the game's meta through extreme WTA. Triangle Adept is an absolutely broken specialist skill. Being able to lock down and secure the matchups of an entire color is very powerful, especially in modes that give you strong counterpicking power such as Arena Assault. However, it's a skill that has its limitations. It's a skill designed to help you win fights that you should be winning anyway, and will do absolutely nothing for same-color matchups that could very well be extremely relevant to the unit's performance. Triangle Adept comes with a strong opportunity cost in that, if you choose to take a generalist skill instead, your combat potency against WTA matchups will STILL be extremely strong while also giving you more staying power against same-color matchups.
Because TA is a skill that allows basically any unit in the game to essentially completely lock down their role in auto-winning a set of WTA matchups, especially when combined with Raven to double that matchup spread, it really isn't a unique niche for a unit at all and shouldn't be treated as such. There's a reason why Gamepedia doesn't account for Triangle Adept in any of its tiering builds: turning a unit into a generic "autowin all WTA matchups" essentially homogenizes them all and doesn't allow for any role differentiation to set stronger units apart from weaker ones. To put it simply, Triangle Adept is a low-investment band-aid fix to take any unit and allow them to excel at a specific role. Whether the skill is put on a top tier one or a bottom tier one their roles are essentially turned into the same thing, which is why it shouldn't be considered when trying to assess a unit's unique capabilities and corresponding viability.

Robin's specialist TA build is actually deeply flawed

To start off this section, I want to ask a question: What makes a bad unit? This is a question that doesn't really have a definitive answer, with different people holding wildly different standards for viability. Some people care a great deal about tier lists, while others subscribe to the belief that literally anyone in the game can be made viable with the correct investment.
I actually have a pretty specific and simple viewpoint on this issue. I think that a (non-colorless) unit is bad if they can't do their job of winning WTA matchups without using a breaker to do so. I feel like the absolute bare minimum you should be able to expect from a unit is being able to win their advantageous matchups by default without needing to waste one of their precious skill slots dedicated to doing so. I'd call Saias a bad combat unit based on this definition due to his reliance on Swordbreaker to win against the many powerful meta swords: fortunately he has his niche as a support unit with Ploys to allow him to be useful even despite that. There are a large number of glass cannon red mages I'd call bad due to their inability to beat Myrrh, and they can't even take a breaker that allows them to do so. And et cetera. If you need to waste a skill slot on a specialist breaker to do the bare minimum of what your job as a unit entails, then you're probably not a great unit.
And this is where the flaws in Robin's TA build start to show. His Attack stat is just too low. He doesn't have the ability to reliably one-shot sword units at all, so he's forced to take Swordbreaker along with the Quick Riposte seal in order to be even functional. The thing is, the generalist Close Counter build doesn't have these issues at all. Close Counter diversifying his enemy phase means that he can easily cover all matchups with just Quick Riposte. This opens up his seal slot to run Close or Distant Defense, which is an absolute game changer. +6 defenses for added bulk against either dragons and armors or archers and mages is a big deal that allows him to secure a much wider variety of winning matchups just because those extra raw stats are just that good. The TA build doesn't get this luxury at all, and is horribly limited in its role as a result.
Now, this isn't to say that the TA set is bad or that you shouldn't use it. I still think that TA is a broken skill for what it's designed to do and Robin isn't a bad user of it, and I use the same "bad" budget build on even things like TA Bowbreaker Cecilia because there's a lot of useful counterpicking power to specialized units. Hell yeah that build on her is deeply flawed by exactly the definition I used earlier, but it still has valuable use despite that. But still, that doesn't mean that TA is Robin's optimal build and he shouldn't be judged as a unit based on it. It wastes all of its skill slots trying to accomplish the bare minimum and lacks the much stronger matchup spread that the generalist build can offer.

Enemy-phase tank mages are much more useful in the current meta than people tend to give them credit for

This isn't the near-launch immediate post-SI meta anymore. Glass cannons are still powerful but they aren't what they used to be. Armor and dragon tanks run rampant in the meta. DC Wary Fighter armors can threaten any nuke mage that can't OHKO them with a retaliation on their very next player phase unless you run positioning skills over double rallies or pack a dancer. Dragons are infamous for being absolute monsters on their enemy phase but relatively easy to take down when forcing them to attack on player phase. Player-phase mages can still be fantastic in their own right and there aren't many of them who I'd argue that Robin is a better unit than, but his enemy-phase potential is still frequently slept on. The ability to force DC Wary armors and Steady Breath dragons into engaging in combat in their weak phase by using CC and automatically doubling them with Quick Riposte is insanely useful in the current meta. Robin's balanced and tanky stat spread combined with Owl buffs means that he currently exists as one of the single best blue mages in the game for this role.

Believe it or not, Robin in his current state is fine in the meta and is not desperate for a buff at all

This isn't to say that he shouldn't get buffed and isn't deserving of one. Like seriously, some IS employee decided that Cherche needed a prf brave weapon probably after failing to kill some broken armor unit by like six damage and wanting to ensure that it would never happen again. Pretty much anything's fair game now, and Robin, while holding a unique niche and being surprisingly viable in that role, is still relatively underpowered. But still, this isn't a case like Odin being nearly completely useless and requiring a buff to be even viable at all. Robin is good. He's not great, but he's good. He has a surprisingly useful niche that he's one of the best in the game at (he used to be THE best in the game at this until he got powercrept in that role by Odin of all people) and using him won't hold back your team. A buff for him is more than justified at this point but it's not like he's rotting at the bottom of the barrel waiting for IS to bring him up to relevancy.

A specialist-based weapon refine isn't playing to Robin's strengths as a unit at all

Specialist buff ideas for Robin tend to follow a simple design principle. Robin excels in a specialist role (TA red/colorless check), therefore, in order to buff him, the right way to do so would be to buff him to be better in this role with a prf Raven tome. This logic is already wrong from the get-go, because as shown previously, Raven sets are not even close to being Robin's optimal sets, but rather they're his budget ones that let him function as an AA check for low investment. To buff him with a Raven effect would already be going directly against his currently good potential as a generalist tank and shoehorning him into a specialist role when a generalist buff would serve him better. Allowing him to function to a greater capacity as a versatile mixed tank would do so much more for his viability than shoehorning him into his weaker niche counter role. Sure, a buff is a buff, but I'm sure that we all know that a weak refine can permanently stunt a character's potential in the meta. Takumi's a pretty common example, and depending on how you feel about her role as a team-dependent support unit, Titania can be this as well.

Mixing both generalist and specialist effects into one weapon is surprisingly anti-synergy

I'm going to go over a few common buff ideas and explain why I think a lot of them are flawed for various reasons. I will be going under the assumption that a prf for Robin will have only two effects, a base effect and a refine effect.
A common suggestion I've seen is to give him a prf Raven tome with an Owl special refine, in order to give him the best of both worlds with his current two most common build patterns. However, I believe that these two effects synergize against each other to a surprising extent. A Raven effect is a specialist effect that turns him into a niche counter against colorless and synergizes well with Triangle Adept. However, most stat buffs, Owl included, tend to scale extremely badly with TA sets. TA is a skill designed to lock your matchups in place. You win against red and colorless at the cost of always losing to green. Extra stats from Owl won't change that and don't help his matchups at all.
But what about his same color matchups? Surely those can benefit significantly from extra stats like that? And sure, they can. Extra stats are always good. The problem here is that when he has a weapon effect that mostly helps his neutral matchups, he'd benefit even MORE from having a SECOND generalist effect that also helps his neutral matchups to replace his specialist one. Doing so would significantly widen his blue coverage, and surely it's not like the difference from losing TA means he'll start losing to red units. Almost anything that can be accomplished by a generalist+specialist effect can be done better by simply stacking two generalist effects.
I know that I've made a bold claim here, but we can already see this in practice with two units already in the game: TA refine Alfonse and stat-refine combat Titania. I'm going to be making a couple of assumptions that Alfonse is being built as a regular unit designed for regular content instead of the recently-created farming-bonus-kills Arena which heavily changes his role, and that Titania is being built by someone who wants to use her for combat instead of Tactics support. Anyway, Alfonse with a combined TA and Brazen effect suffers from some weird anti-synergy. TA ensures that he'll never lose to greens, and Brazen isn't going to do anything at all to help his axe matchups when he has those on lock anyway. But his red matchups where Brazen could help him will gain no benefit from TA whatsoever. There's a reason why players tend to find the TA effect underwhelming and would prefer to commit 200 divine dew to a stat refine on him. Titania suffers from the same issue. A stat-refined Draconic Poleaxe doesn't really allow her to do anything that a default Emerald Axe wouldn't, outside of improving her green matchups a bit, but green matchups are where the TA effect is wasted. Again, dedicated users of Titania who want her to be strong in a combat role instead of a support one are often inclined to simply replace her weapon with a Slaying Axe or Wo Gùn in order to help her neutral matchups more since she should be able to win blue matchups anyway.

Specialist weapon effects aren't bad, but they need to be explicitly designed around in order to work well

Seriously I know I just spent a while talking shit about them but many units have proven that they have their place in the meta. A prime example is Micaiah, whose weapon is simply stacking specialist effects meant to give her a wide range of coverage. She won't always be able to function at maximum potential, but against a number of powerful units and team archetypes, she can pose a major threat which gives her surprising versatility. NaglfaTA/Swordbreaker Lyon is a set I like to run because he can easily run a free B-slot for a same-color breaker in order to give him much wider coverage in stacking multiple specialist roles.
Earlier I said that I went under the assumption that a hypothetical Robin weapon refine would come with only two effects, something I specified because a couple of units actually break this rule. Roy and Nephenee both come with an extra bonus effect in effective against dragons/armors respectively to compound the two effects they already have in Bracing Stance/QR5 and KilleSteady Posture. These specialist effects aren't replacing anything, they're simply compounding an already complete unit, an extra bonus buff that can only make them better. Obviously if Robin got some specialist weapon effect as an addition instead of some replacement to one of necessary required two weapon effects, I would have no issue with the extra bonus buff.
The point I want to get at here is, stacking specialist effects on a unit can be incredibly potent if done so with care in order to ensure wide and relevant coverage for them. This is something that I have basically never seen from Robin refine suggestions. They tend to generally go with the idea of taking his base kit's Raven effect at a starting point and adding something totally random to it. It doesn't allow him to excel in either a generalist or a specialist role, it just shoehorns him into one of his already suboptimal builds and then adds some effect that won't meaningfully help him. Yeah, I'm sure that if you combine a Raven and Wolf tome for him it'll sure help out anyone who uses him as a Brave Lyn check for Arena Assault, but I have my doubts that it would do much to significantly improve his viability as a unit.

Draconic Poleaxe was a mistake and should really never have happend

Robin's such a cool tactician guy! There are skills called Tactics! It only makes sense for him to get them!
God I loathe the idea of a weapon effect that would completely arbitrarily restrict your team composition in a way that would make it completely useless if you don't hold to a strict team build archetype. Way to give a gigantic "fuck you" to any die-hard fans of the character whose teams might not adhere to these specific requirements. Titania's was bad enough, but at least she's not infantry. If Robin were to get this and you want to use him in Arena, you get Robin, you get your Askr bonus, and then BAM no more infantry for you. Too bad if you had another infantry unit in your core, sucks to suck.
Also this kind of thing isn't comparable at all to Hinoka's Spear. Hinoka's Spear useful with the extremely lenient requirement of only one other infantry or flier, and scales better and better the more of those teammates you are able to provide. It will almost never be useless, and will scale with team composition in a totally reasonable way. It's not a "success or failure" binary the way Tactics are where it either works 100% or not at all with much stricter requirements tied to it.
Honestly I just see Draconic Poleaxe as a really bad design mistake on IS's part and seeing people often suggest for them to repeat it can be somewhat frustrating.

Thanks for taking the time to crap on everyone else's ideas. So what's your genius plan since you seem to hate everything else so much?

Thanks for asking! I'd personally be fine with any combination of two generalist enemy-phase weapon effects designed to compound his efficiency in the role he excels at. Just like how Roy got Bracing Stance and QR5 to improve his role in enemy phase combat, or Lilina got Death Blow and Chill Res to improve her role in one-shot potential, I think that Robin stands to gain quite a lot from two generalist effects designed to help him in his current meta role.
As for specifics, I'd call the weapon Robin's Primer based off of his appearance in Fates as he had no signature weapon to use in Awakening. The special refine effect would be the same Bond effect that Chrom's Falchion has. Since Falchion Bond is pretty much a direct reference to the pair-up mechanic in Awakening, it makes sense for Robin to receive the same refine effect, while also giving him a cool parallel with his best friend. As for the base effect, I'd base it off of his unique prf in Fates, the Book of Thoron, a high-might tome that grants a resistance boost. As a result, I think that Mirror Stance as the base effect would be a solid way to represent this. Patching up his low attack to let him secure kills more easily while also improving his dump stat in order to help his jack-of-all-trades role and let him tank dragons and mages more easily would definitely be strong for him on a 14 might weapon with an improved Owl effect.
If Mirror Stance seems a bit underpowered to you, it's because I'm kinda holding back on what my actual dream wish list for him would be: Warding Breath. Giving him a niche as the only ranged unit in the game who can use a Breath skill while letting him freely nuke with a guaranteed Ignis every combat would be incredibly powerful for him without a doubt, but I think it's probably a bit too much for ask for. Still though, that's my dream for him. Take any of my suggestions with a grain of salt, I'm kinda just throwing them out for inspiration since I'm not picky as long as they do the right job for him.
Really, any combination of strong EP effects, particularly ones that would help either his statline or special activation, would be wonderful. I think Falchion Bond as a refine is just too fitting to pass up on, but really I'd be fine with basically whatever for the base effect as long as it helps him in that role. There are no shortage of possibilities to work with here.

What about female Robin?

Honestly I didn't really need to bother mentioning her because most of what I said here applies to her exactly the same, how she excels more in a generalist role than a specialist one, how her role as an enemy-phase tank is not inherently worse than a player-phase mage, and the type of weapon I think would be ideal for buffing her. I think that the key difference between her and male Robin is that unlike him, her lack of nature access makes her almost entirely outclassed by similar mages in her role. Her 40/29/29/29/22 statline, when unable to take any boons or banes, offers no freedom of customization or optimization and is actually strictly worse than Merric's access to 40/30/32/28/19 stat spread through +Atk -HP. The fact that he also has TWO prf options to work with alongside strictly better stats, greater stat customization, and more merges available, means that unlike male Robin, there's actually no reason to use female Robin over her competition. Boey's existence as a more defense-optimized version of her that retains more stat customization for such roles roles certainly doesn't help when it means that there will basically never be a female Robin build that can't be run better by either Merric or Boey. Whatever buff male Robin gets, she needs it to an even greater extent. But y'know, IS avoids buffing GHB units at all costs unless they're absolutely forced to due to a connection to another summonable unit (like Michalis or Linus), so she'll probably get it when he does. By the way, buff Navarre you cowards. He deserves it the most out of any of them.

The main takeaway I want from this

Have more faith in Robin and the unique things that his statline brings to the table for his role as a combat unit. He's not top tier, but he holds a solid niche and is viable and even good as a generalist unit. He doesn't need gimmicks like Triangle Adept to be functional in combat, even if TA is a perfectly acceptable budget build for those who don't want to invest Close Counter on him, it's far from his optimal job and him being balanced around such a role would only hold him back in the meta. This is a character that absolutely has the potential to excel if given the right buffs (hell they pulled it off for Odin), and it bothers me to see people so frequently view him solely as a TA niche counter and nothing more. Blárraven is not at all essential to his role, niche, or performance.
Also, if anyone from Gamepress ever sees this, your Robin analysis sucks. Go update it. At least Gamepedia is a wiki so I only have myself to blame for any inaccuracies, and they do correctly use the CC build for tiering purposes. Don't tier him below Ursula when you recommend a Blade offense build on her with her shitty 29/32 stat spread when +spd Robin has the exact same offenses to work with and much greater redeeming qualities otherwise, and don't tier him below Saias when Saias is nearly irredeemably weak in combat potential.
submitted by Legitimate__Username to FireEmblemHeroes [link] [comments]

New Atlantia: The ruins of Greenway "concept pitch" 01.01.03.1

name of the game:

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New Atlantia: The ruins of Greenway

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project pages:

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https://docs.google.com/document/d/13PHPZeRcitKKL6JtJd1Aod5JtPcPNMHfHqcG_4jYQQs/edit?usp=sharing

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some descriptive terms:

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an open source cross-platform title (also works on mobile), openGL powered and created in conjunction to blender

uses Godot Engine and is fully moddable through use of mod.io API (softwares)

makes heavy use of procedural generation and uses a random HEX seed that you can enter manually to set the generation environment up

persistent sandbox game with fully destructible environment including ablation of the ground and hill/mountain-sides through use of explosives, lasers, and drills/diggers

game makes use of other open source projects such as chromium for the integrated web-browser and tox for chat and voice. The game automatically starts an instance of I2P and plays exclusively over the darknet, though exit nodes should be available and darknet can be disabled for censorship related purposes, but games/server instances needs to have exit node enabled to allow censored players to join the I2P network through the exit node

the only advertising is the official greenway splash in teh beginning of the game when you start it up that explains a bit about the game and asks you to please join operation greenway and join the effort to create a green and good greenway

the game is meant to be played online, but there is a single player offline option as well

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licensing:

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open source honestyware
https://defuse.ca/honestyware.htm

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funding:

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the game will be funded by a 30 second timed monero miner that deposits the crypto into the operation greenway "trustfund". donations in other currency will be accepted and then converted directly into monero deposited into the secured fund for this project. no funds from teh project may be diverted into other government projects, but other relevant government projects may deposit funds into this one if their funding structure supports the transfer of funds to relevant projects. GreenSoft will receive 20%=
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mission:

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"to provide the most playable and fun sandbox on the open source market, and make the first fully open source 3D game of its kind, to simulate Greenway up from the ruins, and bring civilization back into outer space. to foster creativity and fun along with promotion of greenway and awareness to issues with various political systems in the civics mode of the game. to gather support for operation greenway through a donate and involvement buttons right on the front loading screen of the game"

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disclaimer and excitement:

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this may sound like a coders nightmare with all the parallel integrations and imbedded VMs running linux with open ended compilers within the code, but trust me, in the future, people will look back at this project as one of the most noble software engineering feats ever pulled off for the sake of open source community (and advertising a micronation!). the goal is to blow not only the people but developers themselves away with an entirely new set of in game mechanics based ont only on useability but underlying software paradigms like cloud resource computing and network cluster driven computation acceleration (experimental distant scene rendering over network). I guarantee that after all is said and done and if the project ever gets finished or damn near close, that the payoff will be big and the greatest reward will be hearing all the happy people talking about THE KILLER APP FOR ALL SYSTEMS.

one major issue is game overhead, and the fact that the game will need to run either a lot of processes or one large bloated process with an internal task manager to manually adjust game settings to get compatibilities just right and fine tweak the system; the game will be small enough and huge at the same time, with the inclusion of multiple tools and imbedded software releases in each version

this is a HUGE PROJECT for a HUGE OPERATION, one for all, and all for one, to promote and secure domestic tranquility, greenway's government will most likely be releasing "New Atlantia: The ruins of Greenway" before the artificial island is built, which will foster a flood of hoestyware payments and donations (honestyware payments disable the 30 second donation and cryptocurrency miner script)

don't feel daunted by the task. when you are in doubt, turn to something else on the LONG LIST OF THINGS TO DO or even just make some concept art sketchups on the computer or play the currently progressed version of the alpha/beta game

i think that an etherpad based editor for making the game would increase the flow of ideas sharing. more open source collaboration softwares should be researched and discussed for greenway and for the purpose of this document, particularly focusing on the digital side of things such as this game concept

!create this decade's killer app, "New Atlantia: The ruins of Greenway" and help support operation greenway's mission to gather attention in the international public's eye and earn free advertising forever!

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plotlines:

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based loosely off of ideas found in atlantis (a lost civilization), fallout 3 (video game), ark: survival evolved (video game), eve online (video game), space engineers (video game), half life 1/2 (video game), halo wars (video game), no man's sky (video game), aliens versus predator 2 (video game), metal gear solid 3: snake eater (video game), altered carbon (show on netflix), crysis series (video game), defcon (video game), portal (video game), xxx

an alternate universe with some parallel timeline characteristics (E.g. the lost civilization of atlantis, heisenburg {"heisenbohr"}, xxx)

antimatter warheads were launched in a global nuclear war on an alien planet in a distant galaxy far far away, star wars, with humanoids called prometheans who had advanced technology all over the planet because of developments in private industry that took off with the freedom in Greenway

you start off in the ruins of greenway, everything looks like fallout 3
you are born to parents who lived in the sewers (common spawning story at a random sewer in game)
you quickly learn to make fire and weapons from wood and rocks, moving to slingshots and crossbows, and later eventually graduating to ar-15s and plasma casters
raid the ruins to find useful items including tools, weapons, and ammunitions
you also learn to make a shelter, house, fort, and even an entire city with the blueprints you will discover throughout the game
later in the game, you will be able to build a spaceship, spaceport, and even a frigate and mothership, all in the spirit of space mechanics, where you first forge the pieces and then put them together either by template (blueprint) or manually by hand
like ark survival evolved, you will need to scavenge and hunt for resources on your own time
destroyed objects typically contain scavengeable parts

adventure through the ruins of a highly-advanced technological civilization
advance from meager sewer person to founder of New Greenway
re-create greenway in all its glory and adventure into space to explore and colonize

form a clan and play through the game to decide your faction. you can declare a truce with a player of that faction and work with them to earn respect in that faction again, getting to neutral and then friendly again. factions work like a tree with branches, you start in the trunk neutral with everybody and as you progress through the game, you naturally will align with one of the branches and finally a sub-set branch, where your position is indicated by a coloration of each branch (and a "leaf"?)

your goal is th befriend bots and real people to help you rebuild civilization and re-establish greenway, from anarchy to law and order. the game has persistent bots with progressively learning AI that will learn from your previous actions and interaction dialogues. you first make a city, then you unlock civics, and then your goal is to rebuild greenway and launch into space to colonize and scavenge for blueprints in engineers manuals and high tech including fully working antimatter powered ships in the holding bay of some ships.

game style is all vs all and cooperative through factions and clans, with PvAI and PvP gameplay, such as shooting a friend to steal their blueprints or having your fort attacked by a mob of angry AI. there is a setting to disable PvP in private servers but PvP is enabled in the official servers. there are "quests" you perform like in fallout 3 that progress you further towards colonizing outer space. players and AI can work together to build up civilization again from the ruins. one cooperative element is a donation library where books/blueprints are available from donations by players for checkout for limited periods of time (1 week of in game time). there is a clan management interface

greenway was an artificial island mass created in 1200bce relative to the game time by the prometheans as an escape from the authoritarians growing up around and warring among them. greenway eventually fell to the world war and the civilizations surely crashed beneath them. the startup videos show animations of greenway when it was green and good, being nuked with antimatter weapons in the year 1120bce. greenway took off into space but dies out due to an infection of aliens who are still lurking in intact ships within the galaxy waiting for you to discover the horror; by the year 400bce most of the underground cities died out and only the sewer dwellers in between remained; you are spawned in 0ce and the game has its own progression of time from there

you must first develop a boat and explore the surrounding islands to find the blueprints needed to create an airplane and fly to the nearby landmass about 250km away from greenway, then from there procedural generation takes place and all is free game, but there you will discover triangle craft blueprints and now you can fly around the world and into outer space once you reach the tech level to build them.

players can barter with each other and bot traders will trade with you too based on your disposition towards them; you can eventually find small towns with bazaars and markets to browse; open a store and start a business, evolve into an enterprise including enforcing security and/or mercenary contracts that you can pickup at a local bar or from select bots or any real player

players work together to make the civilization thrive again, from anarchy and ruins to a metropolis in outer space, greenway needs you to join the efforts on this game

realistic game mechanics where habitable worlds are within the goldilocks zone for their sun. deploy a garrison of bots you employ to terraform and colonze the planet's surface for greenway or your own nation

political simulator and sim city / tycoon like overview of your installation/s; Write a constitution for your state and federal government; Machine readable converter automatically marks up your document in AIML to simulate your text as a civilization (experimental); also you can choose the easy version which has templates of various useable texts for your political experiment!

the game is the first of its kind with an open universe fully destructible sandbox with persistent bots with deep-learning AI

the game also houses several mini games including the ganja seed card trader game (cryptocurrency backed seed growing and collector card game) and new atlantia: pirates which is based off of otys (board game)

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game features and mechanics:

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hire private security to protect your installations/bases/forts

work jobs to earn items

real time strategy war elements for fights like halo wars (video game)

imitate the jurassic world evolution game and make it possible to extract dinosaur DNA from fossils/amber and create dinosaurs (requires high tech level); downside is that in the future their could be hella dinosaurs everywhere

imitate the alien/predator movies and make it so that you can discover dead xenomorph or predator DNA and resurrect them by incubating in a sea mollusk or embryo, which you can discover the method by finding a journal or random chance

realistic DNA editor and genome sequence simulator that uses cloud resources of all gamers to compute and is redirectable to a local cluster computer with optional resource share (all resource sharing is adjustable in game with defaults based on hardware performance ratings versus settings and adjustable system overheads)

life on other planets; collect specimens to keep in a panspermic zoo and collect DNA from specimens to create splices

jumpgate codes and star maps for foreign systems (requires 0% discovery to have all solar system details)
puzzle solving and "hacking" to get into locked down areas, enable power, decode transmissions on your full-spectrum broadband transceiver, and disarm bombs for example

panspermia stuff with contagions on ships as a possibility which will form a biofilm in your shuttle and make you sick or cause a zombie plague

player ownership is primarily established by dominance but later on in the game there will be private security for hire to protect your shit and also police in the cities and sheriffs on the outskirts until the anarchist nomad zones which are areas that do not have enough established dominance or near enough to a city to be considered claimed territory since claims are too heavily disputed and non-enforced; you respawn naked back in the sewers where you started and need to work your way back up to get into your stashes until you are back in business

mining can be done for multiple reasons along with archeological digs to find artifacts and lost underground areas/cities

enable craft to dive into the oceans/lakes/rivers/streams for cover and enable underwater cities

bug reporting with screenshots and "frapping" (video/audio camera roll) built in and crash reporting directly to the team

underground cities and caves that go into pockets of underground water (clean water)
bullet time (single player only)

fog of knowledge (like fog of war)

grow a garden outside or indoors and even inside of your personal cruiser a few plants in a little closet, like cannabihopa plant that is effectively hops and cannabis in one with smokable buds rich in myrcene and thc/cbd/etc...

the ruins in space will be the most interesting, with scavenging having big payoff for big danger, like reactors that melted down after the craft were struck by antimatter rockets, and having to pass through a reactor room in your suit and get to the "Detox station" in time before you are fully radiated and your health drops to zero
i would also like to have HEV suits you discover in a partial map of the black mesa compound in a desert area on your home planet. the black mesa compound has all sorts of tech you can scavenge but is highly disputed by private military (bots) which also have robots and drones who will chase after you to kill you

the space component of the game will have dead highways of jumpgates that require power supplies to be repaired and the correct system and code sequence to be entered to bring you where you want to go. some gates have unlocked systems, but those owned by a foreign nation will have a passport code you will need to have a valid passport for to use or know a skeleton code (skeleton codes only work for their player and are a very rare random thing to find, sometimes the best place to look is a pirate ship or an anarchist lifeboat

you can fly all over the planet (flight simulation), but you start off in the ruins of greenway, in new atlantia, where the library of congress is, and you have to discover it among the ruins after you travel to a completely distant part of the map in your country of ruined greenway

advanced players will have entire industries under their control, and an "empire manager" is available as a "HUD" in game where micromanagement of your industry can take place all over in outer space and your commands be transmitted at the speed of light through a wormhole (you must create all the necessary infrastructure)

realistic solar systems and procedurally generated goldilocks planets that also enable non-goldilocks planets to be used with realistic heat, chill and bio-zones

heavy focus on user interface and user experience; futuristic steampunk look

other bots and players on the map can start forts and make cities and start their own nations, particularly the bots on other parts of the map who will work with or against you and your fledgeling nation of new civilization.

eventually there will be dinosaurs and aliens along with predators running around which will slow down everybody, and we need to try and ensure that the mechanics of the game make reproducing viable offspring require a high tech level to create so there are far less instances of "festering plagues"; aliens/predators and dinosaurs can sneak into your forts, cities, and even ships and come along for a ride to kill you and your crew and screw up everything; this feature will be disabled in at least one of the official servers to prevent infected plagues of servers which you die in 10 seconds every time since the aliens are everywhere since their bots and AI keep reproducing (evolutionary genetic based algorithm for AI traits)

discoveries and quest accomplishments along with defeating enemies and hitting certain wealth proportion and empire goals earn you XP which levels you up, building will increase your construction level for example, with no cap on available levels

extensive server administration interface with "resource injection" commands and "bot spawning" commands

dynamically changing environment with real erosion from water flows and seasons and weather and daytime nighttime, and procedurally generated fauna which are harvestable and actually follow population mechanics and statistics; it is possible to hunt animals down to extinction but unless every part of the animal is used, DNA can be extracted and it can be made again in a lab with high enough tech skill even viable to reproduce in the wild

splice dna from different fauna to create new creatures; custom create dna from scratch to make newer creatures with the creature designer

tame creatures to work for you and even ride them; use creatures to form a caravan and carry your stuff; creatures will stay loyal to you as long as you do not hit them much and cause damage, otherwise they will flee (some will immediately fight back based off of intrinsic aggression and predatory traits); imprint on creatures created in the lab often like the alien to make them your loyal children and unleash hell upon your enemies

your camouflage pattern will hide you when you are in a suit. change camo on the suit in the menu like in metal gear solid 3: snake eater; you will have an alertness indicator on your HUD that shows whether or not you have been seen and from who and what angle; become a master of sneak and sabotage, use your skills to rob installations and build up your stock (no penalty for selling stolen items as long as it is not sold to a narc or undercover who is aware of the theft)

there is an ingame internet based on TOR that a user can accumulate through raiding military journals to learn how to build a computer and a mesh-networking router (gigahertz {land/craft} @ 10GB/s & tertrahertz {space} @ 3.333333333333TB/s limited speeds) with b.a.t.m.a.n, which actually runs a simulation of this network protocol and realistic packet failure over wireless networking based on distance and obstruction type

drive a plethora of craft and design your own with either blueprints or from scratch, with every level of detail available (complete mechanical diagrams are modifiable and entirely custom designs can be implemented)

neural design in AI to solve complex puzzles by trial and error and probability based shortcuts to learn new foes and environments quickly as real life does; use of OpenAI (an e_musk/tesla company)

the ship can be set to autopilot either on a set route and defend itself and try to refuel and repair at a nearby station if available (costs items placed in the auto-barter section)

dynamic economy simulation and insights once you attain a high enough bartering skill, when greenway is up and running, a metatrader (software) like interface of available tradeable resources and their relative values tied to the closest thing to a credit in the game, a unitoshi which is the base numeric value of all items traded in game and used to compare item's values to one another by the in game engine

there is a low light amplifier (like in avp2 video game), and vision modes (like in avp2) along with cyborg enhancements such as a telescoping eye with rangefinder and "FLIRed" (technology name for forward looking infrared) binoculars for the poor men who need to stash their tech

dying does not affect your levels and knowledge, because you are re-created as a clone at a cost, including debts where people will come after you after a long enough time has gone by from your last clone, this is from altered carbon (show on netflix), where your new clone body is called a sleeve, and your consciousness is uploaded via satellite and other wireless transmitters to the clone corporation which is always anarcho-capitalist and always has more power than the government because it owns all the "reboots"; rebooting into a sleeve is a phrase in the game; this is equivalent to respawning, but it incurs debt for the bounty to recover your disk. there is always rolling charge to upload your consciousness which is rolling autosaving but on average through an insurance algorithm your rolling update will pay off more than the bounty to recover your disk each time you die, and the charges are lower the less often you die vs the bounty on your disk which only rises each time you die till it is maxed out at like 100,000,000 credits which you have to get by bartering or working for the company collecting disks for bounty; the disk is dropped in a nearby system and you have to go and pick it up for a pittance, or with a high enough tech level and enough contract experience, you can go on deep space missions and travel to distant star systems to collect as many disks as will fit in your cargo bay; disks are a genetically engineered biological computer that stores information quantumly through nanocellulose and diamene coating to make nanotubes that are indestructible and can operate in the tetrahertz microwave range, they are also bioluminescent and ink photovoltaic based, capturing their data through a biological optic cavity system near the pineal gland. they must be inserted as a clone is growing and the pineal gland must have this disk copied into the new biologically formed disk through transcranial magnetic stimulation

plenty of maze like portions of procedurally generated dungeon like caverns and interiors of buildings with no labels inside vast underground cities; plenty of dungeon crawling style excitement; use portals like in portal (video game) to cross into difficult areas secured within the black mesa compound

puzzle solving will also be an important step in fixing things that you do not have a blueprint for

join and exit formations at your leisure and command armies from near and afar

form a strategy and create a work team to build your forts and cities

global map overview like defcon (video game) has the ability to strategically place your formations around a planet, and a 3d outer space voxel based layout grid allows you to command in space and the air, with the grid center projected from the center of the galaxy

build and battle mech suits like the alice combat system (avp2 video game) and iron man (comic book) or animatrix (movie) suits

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game features:

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in game DTV broadcast systems project national games and tournaments when they come online in the official servers, and can be hacked to display avi, mkv, and mp4 files of the users desire; smart tv systems that can recognize spoken words from the user mic and follow commands

computers in game have access in an in game internet with websites createable by the user and virtual camera phone/tricorder devices that can capture pictures, audio from the mic, and record video; use webcams to create a security surveillance grid (uses ispyconnect and/or ZoneMinder and virtual camera/s in the game); use a laptop in the field to pilot a drone or an army of drones from your cluster computer in your tribe's fort; there is an in game instance of openStack running enabling limited cloud computing for the DNA sequence calculations; create a real life cloud service computer system or order one to gain computing power in the game (can be a profit point for the team to maintain the dedicated server); multiple cameras available to access reminds me of red faction (video game) or even duke nukem 3d (video game); get military security with encrypted computers running veracrypt, prevents computers from being nearly as hackable; KeePass software protects the computer from easy break ins and bruteforcing is required from another computer; each computer running needs a small amount of system resources and there is cluster computing under openstack (software project) within the game as well as cloud servers hosting the game to bruteforce 8-char max passwords; computers store data on cloud servers hosted by "GreenSoft" alongside the dedicated servers and outproxy nodes for "bridging" into the I2P network; experiment in distributed computing to enable network accelerated VMs though virtualbox tweaks and re-writes

in game internet is wifi mesh networking over b.a.t.m.a.n with (sharded?) tahoe-lafs storage for each user account on each dedicated server cluster

learn to hack in the game using legitimate hacker tools like the kali linux (distro) collection where you collect programs you find in military bases and on holodisks scattered throughout the game

the storage of user datas is distributed throughout the network via multiple redundant shards or shard seeders. the network automatically balances the shards based on checksums of data stored locally on their machine within a veracrypt container that only the zero-trust distributed system knows the master key to (the ceremony is a distributed trust system where all peers generate a portion of a master key, the more people contribute the better, this is part of the initialization time for the game and all servers for through a ceremony

there is an ingame spoof of cryptocurrency where fake FLOPS are taken from machines you build or find/steal/hack and a monero style cryptocurrency using moneta verde mining schema, you have to collect this greencash source code from the state bank ruins in New Atlantia

interstellar mesh networking using lasers as optical network inside the jumpgates which connect to a wormhole device that pipes the signal as UV lasers

smartphones in the game are achieved via QEMU in VM running a legitimate version of replicant that can run apps off of the internal flash or holodisk memory

make microchips in a lab that the gnu octave engine will simulate outputs for and translate to useable elements in game like outputs in a serial console on an atmega (microchip brand name); specifically the microchips will be simulated down to the assembler level and FPGA language (Verilog) will be used to code the logic circuits

audio and video streaming provided via tox and all streams are password protectable

the programming studio built into the game computers debian linux mint is eclipse studio (software) for all programming languages comes with compilers for all major human programming languages, enabling people to create homebrew ingame; includes godot, blender, and mod.io api. capable of compiling FPGA Verilog and running an instance of QEMU and virtualbox within itself;

antimalware engine in game computer is based on real antivirus definitions for linux (clamav, Chkrootkit, xxx)

in game linux has clone mirrors to real versions of the software available to people, with the server administrators manually enabling or disabling separate packages to make available to their users (uses more disk space the more packages are available; repositories point towards the dedicated server and fetch through regular I2P; dedicated server serves as a whitelister and access restriction program that only allows connections to eepsites created using the same server token, effectively creating a sub-darknet because outside access is restricted by token signed in conjunction with the user account public key for that server instance

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program features:

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updates implemented through torrents and auto-update scripts and automatic md5 hash checking for integrity with fetch from main server; source code borrowed from qBittorrent; xxx

game available over torrent as alternative to synaptic package manager or download from the ftp/http web server (resume supported from server)

game music is streamed via TOX to all connected clients via the dedicated servers song tracklist; mp3, oog, and wav are all supported (along with experimental midi + instruments over network); single player server runs an instance of tox signed in as the music stream ande you can select the songs like the server admin

sleek interface integrates dedicated server to gameplay and you can play as the mod and spawn items while controlling your server from the same in game UI

possible to run in a VM with guest extensions for 3d rendering installed (makes compatibility for other hardware and distributions "complete")

can order DVD from "greensoft" that means paying postage and cost of the DVD (lightscribed), that is a live CD (debian linux mint) that has the game installed to run with all necessary dependencies and install distro to disk (for the drafts of the greenux OS); .iso is available for download from "greensoft" website

extensive use of procedural generation for textures, landscapes, fauna, in game buildings and crafts, internal mazes, etc...

built in chatbots with bot characters are marked up in AIML and become unique based on independent interactions you have with them

built in spellcheck! and markup check! (borrowed spellchecking from chromnium)

in game console with accessible scripting engine in GDScript (Godot native scripting engine) help includes "cheats" which includes how to enable cheats and each individual cheat with its parameters explained

extended options with expert mode including expanded server operator options

nginx server running to host friendica page for game social media functions, routes over I2P; web server administration like webmin and ispconfig; web site generator WYSIWYG editor for making a frontpage and complete website in game;

in game computers use virtualbox to make a debian linux mint instance run within the game on the player's screen

"anon grade" secured against data leaks and tracking, being the first video game known to be used exclusively on the darknet (outproxy nodes are run by the official servers that are made available as "bridges" into the network); defuse passgen code used to generate hexadecimal keys and also used for cryptography in game

dedicated physics simulation with GNU Octave code and interpreter for events like craft maneuvering and weapons collisions, is used for the waveform in audio playback and for compiling screens on electronics in game (live textures);

an instance of hashcat is included within the game VM to literally bruteforce codes in the game

aircrack-ng is included as an instance to run on your in game computer to crack into neighboring networks including ancient military service lines which go into every sector of the known universe

extensive support for trainers and "auto-minedefender" bots/scripts which are allowed in the official servers

compatible with VR (opens two renders from different vertical positions)

video monitor selection in game and 4k support, triple monitor support

gnu octave used to simulate circuits for design for your electronics
see an electronic simulation software package for GNU octave @ https://github.com/jlmayfield/quantumCircuitSandbox

decentralized login server for cross platform gamers using blockchain technology, auto syncronize with gamer profile in the game; credentials stored with KeePass (software) to protect from hackers

in game chat using tox has nicks for all server players and also there is a global server chat. experiment with chat rooms including audio and video in tox. chat supports announcements that can be recurring or once with scheduling; hexchat (software) repurposed with TOX for the protocol; password locked chats and openPGP interior text encryption support; alternative to tox.io is the eepsite that the integrated browser seamlessly navigates to and enables you to search for friends ingame online

game will run in windows under Cygwin, and all released files are compiled for cygwin

cheats in console require server cooperation or they won't enable; private servers can disable individual commands from running or keep their values within ranges

hard imbed in the source code of each release the most current draft constitution of greenway and when greenway is finally established, hard code in the constitution into the source code (use commenting on the whole thing, put at very bottom of source code, make non-essential to run game {can be stripped out by compilers on demand})

console versions (xbox one and playstation 4) will run an instance of debian linux mint with no xwindows just the game screen, but it should be hackable re-initialize the desktop of lxde which is available through command switch when you execute the game binary (hold down "control" key combination on controller to enable pre-initialization console and use the console screen of your keyboard to type in the command which is available from the greensoft website), and adds wireless keyboard and mouse support for usb devices, allows people to softmod their system using the game as a side loader instead of the system default dashboard

complete forking guide and detailed documentation for all aspects of the game and included programs including the console and a detailed section on "cheats" like god mode and noclip; all lines in source code are commented in a clear and concise fashion that is machine readable

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message to developers:

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are you interested in working for this project but not sure if you are up to joining? talk to ghost liberty in operation greenway chat @ https://discord.gg/9RtrTZh or email them at [[email protected]](mailto:[email protected]). make sure to make your subject about "new atlantia game" and we will get back to you about opportunities to join and help foster our project. this game is a much smaller part of a much bigger project to create a new nation for citizens of the world. please understand that you may be paid little to nothing if you work on this game but your name will be legendary for all time amoung the opensource community

---

xxx

submitted by ghost_liberty to u/ghost_liberty [link] [comments]

Alert ! Wall Street Focus Group Review - 100% Working - Wall Street Focus Group Software

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submitted by timlayer to LegitReviewIM [link] [comments]

Crunch Tech Auto-Trader | The Biggest Blindside Scam Scandal of June 2016

"Crunch Tech" is proving to be the biggest AutoTrading SCAM Software system 2016 has experienced to date. With each newly registered user, the casualties, the loss of money, the complaints are nominal and compounding by the day. If you have already been blindsided and signed up with this FREE service, deposited funds into a broker account. I'm sorry but your money is already gone, lost forever. I suggest you get in contact with your credit-card banking institution and voice the fact you have been robbed. You may see a $250 balance, give it a few hours, days (be as cautious as you like, read all the financial news announcements or whatever you think might help your chances of winning). The second you deposited funds into your brokers account, said the spider to the fly, your fate was sealed. Make no mistake the minute you engage the "Crunch Tech" "autotrading" setting, you can and will experience first hand how "Crunch Tech" (as applicably named) will Crunch and grind your funds down to dust with a zero balance remaining. Well done, be sure to tell the world about it. But hang on how do all those Youtubers show video's with winning trade after winning trades? The product is only new out of the gate? Rigged demo promotional trading software systems. To get all sci-fi on you, in short these demo accounts operate in a parallel universe to ours, the only difference is, their software is tweaked to win 90% of the time yours is tweaked to lose. Perhaps not straightaway, however like the frog comfortably sitting in a pot of cold water, sitting over burning flames... your trading account balance fate is sealed.
To explain simply, just as with the complex design and function of a money churning slot machine. Designed so punters win sometimes however lose the majority of times, in the end the house (gambling establishment) always wins. Now lets put this new Autotrader "Crunch Tech" into perspective. The knock on affects are way more sever casualty wise in terms of money and the number of people simultaneously scammed, thanks to the internet.
That single slot machine, now multiply by 100,000. This number represents, every week, a person operating such a system. Every single operator (who uses the "autotrade" mode) will lose there entire balance every time, then stupidly repeat the process. Why? Because they think it must have been something they must have done wrong to cause there trading account to blow, now on zero. Surely it was not the software, everyone else on the internet wins with it (so it would appear, the internet and slight-of-hands in play). Unfortunately, due to a masterful blindside, coupled with peoples stupidity and a false sense of trust, a very high percentage of people will reload their trading accounts again and again. The reality is, that brick wall hindering their financial success still remains, as does the illusion.
If you have had this experience, leave a comment below, (we will not filter out your comments like every other supporting site of this product) help out other new or inexperienced day-traders, by sharing your experience/warnings, so they will not have their hard earned money, snatched out of their back pockets, by thieving leaching scammers, in disguise, shameless,cowards, as they feed off the innocent and naive within this industry. Join the 100's of others who have already left negative comments relating to this software. Note: Among all fabricated comments, on supporting website for this software, you will not find any negative comments relating to this software performance. Why? Because they are moderated and deleted. Only positive comments are put on display, and obviously this is for a reason. If you have probably already experienced this, you know what I am talking about. Leave a real life negative comment, if that fits your situation. The chances of your comment appearing on their comment feed will be even less likely than anyone profiting with this software. You have been warned. If you wish to make money trading Binary Options, do it the old fashion "Manual" way... Knowledge + Action = Experience/Skill.
Many brokers provide demo trading accounts, a good starting point.
I wish you all the best of luck in your trading endeavors.... however with all the luck in the word, the only direction your bank balance will go with this product is SOUTH.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
TAGS: DOES CRUNCH TECH SOFTWARE WORKS, DOWNLOAD CRUNCH TECH, CRUNCH TECH, CRUNCH TECH APP, CRUNCH TECH APP REVIEWS, CRUNCH TECH BINARY, CRUNCH TECH BINARY OPTIONS, CRUNCH TECH BINARY SYSTEM, CRUNCH TECH BONUS, CRUNCH TECH BROKER, CRUNCH TECH COMPLAINTS, CRUNCH TECH DOWNLOAD, CRUNCH TECH FREE,CRUNCH TECH IS A SCAM, CRUNCH TECH LOGIN, EASY WEALTHCREATOR REPUTATION, CRUNCH TECH REVIEW, CRUNCH TECH REVIEWS, CRUNCH TECH ROBOT, CRUNCH TECH SCAM, CRUNCH TECH SOFTWARE, CRUNCH TECH SOFTWARE REVIEW, CRUNCH TECH SYSTEM, CRUNCH TECH SYSTEM REVIEWS, CRUNCH TECH TESTIMONIALS, CRUNCH TECH TRADING, CRUNCH TECH WEBSITE, Crunch-Tech.co, Crunch-Tech.co APP, Crunch-Tech.co REVIEW, Crunch-Tech.co SCAM, CRUNCHTECH, IS CRUNCH TECH A SCAM, REVIEW OF CRUNCH TECH, REVIEW OF CRUNCH TECH APP, REVIEW OF CRUNCH TECH BINARY OPTIONS, REVIEW OF CRUNCH TECH SOFTWARE, REVIEW OF CRUNCH TECH SYSTEM, Rick Paulson Daniel Avery, Rick Paulson Daniel Avery CRUNCH TECH, Rick Paulson Daniel Avery CRUNCH TECH SOFTWARE, Rick Paulson Daniel Avery CRUNCH TECH SYSTEM
submitted by DanielGeoffrey1070 to BinaryOptions_2016 [link] [comments]

Crunch Tech REVIEW | Is Captain Crunch SCAM Software or Not?

Daily evidence is mounting drawing one to conclude that Crunch Tech Auto-Trading Software is nothing more than just another SCAM. In fact, by the accelerated number of complaints we are receiving, "Crunch Tech" is proving to be perhaps, the biggest AutoTrading SCAM Software system 2016 has experienced to date. With each newly registered user, the casualties, the loss of money, the complaints are nominal and compounding by the day. If you have already been blindsided and signed up with this FREE service, deposited funds into a broker account. I'm sorry but your money is already gone, lost forever. I suggest you get in contact with your credit-card banking institution and voice the fact you have been robbed. You may see a $250 balance, give it a few hours, days (be as cautious as you like, read all the financial news announcements or whatever you think might help your chances of winning). The second you deposited funds into your brokers account, said the spider to the fly, your fate was sealed. Make no mistake the minute you engage the "Crunch Tech" "autotrading" setting, you can and will experience first hand how "Crunch Tech" (as applicably named) will Crunch and grind your funds down to dust with a zero balance remaining. Well done, be sure to tell the world about it. But hang on how do all those Youtubers show video's with winning trade after winning trades? The product is only new out of the gate? Rigged demo promotional trading software systems. To get all sci-fi on you, in short these demo accounts operate in a parallel universe to ours, the only difference is, their software is tweaked to win 90% of the time yours is tweaked to lose. Perhaps not straightaway, however like the frog comfortably sitting in a pot of cold water, sitting over burning flames... your trading account balance fate is sealed.
To explain simply, just as with the complex design and function of a money churning slot machine. Designed so punters win sometimes however lose the majority of times, in the end the house (gambling establishment) always wins. Now lets put this new Autotrader "Crunch Tech" into perspective. The knock on affects are way more sever casualty wise in terms of money and the number of people simultaneously scammed, thanks to the internet.
That single slot machine, now multiply by 100,000. This number represents, every week, a person operating such a system. Every single operator (who uses the "autotrade" mode) will lose there entire balance every time, then stupidly repeat the process. Why? Because they think it must have been something they must have done wrong to cause there trading account to blow, now on zero. Surely it was not the software, everyone else on the internet wins with it (so it would appear, the internet and slight-of-hands in play). Unfortunately, due to a masterful blindside, coupled with peoples stupidity and a false sense of trust, a very high percentage of people will reload their trading accounts again and again. The reality is, that brick wall hindering their financial success still remains, as does the illusion.
If you have had this experience, leave a comment below, (we will not filter out your comments like every other supporting site of this product) help out other new or inexperienced day-traders, by sharing your experience/warnings, so they will not have their hard earned money, snatched out of their back pockets, by thieving leaching scammers, in disguise, shameless,cowards, as they feed off the innocent and naive within this industry. Join the 100's of others who have already left negative comments relating to this software. Note: Among all fabricated comments, on supporting website for this software, you will not find any negative comments relating to this software performance. Why? Because they are moderated and deleted. Only positive comments are put on display, and obviously this is for a reason. If you have probably already experienced this, you know what I am talking about. Leave a real life negative comment, if that fits your situation. The chances of your comment appearing on their comment feed will be even less likely than anyone profiting with this software. You have been warned. If you wish to make money trading Binary Options, do it the old fashion "Manual" way... Knowledge + Action = Experience/Skill.
Many brokers provide demo trading accounts, a good starting point.
I wish you all the best of luck in your trading endeavors.... however with all the luck in the word, the only direction your bank balance will go with this product is SOUTH.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
TAGS: DOES CRUNCH TECH SOFTWARE WORKS, DOWNLOAD CRUNCH TECH, CRUNCH TECH, CRUNCH TECH APP, CRUNCH TECH APP REVIEWS, CRUNCH TECH BINARY, CRUNCH TECH BINARY OPTIONS, CRUNCH TECH BINARY SYSTEM, CRUNCH TECH BONUS, CRUNCH TECH BROKER, CRUNCH TECH COMPLAINTS, CRUNCH TECH DOWNLOAD, CRUNCH TECH FREE,CRUNCH TECH IS A SCAM, CRUNCH TECH LOGIN, EASY WEALTHCREATOR REPUTATION, CRUNCH TECH REVIEW, CRUNCH TECH REVIEWS, CRUNCH TECH ROBOT, CRUNCH TECH SCAM, CRUNCH TECH SOFTWARE, CRUNCH TECH SOFTWARE REVIEW, CRUNCH TECH SYSTEM, CRUNCH TECH SYSTEM REVIEWS, CRUNCH TECH TESTIMONIALS, CRUNCH TECH TRADING, CRUNCH TECH WEBSITE, Crunch-Tech.co, Crunch-Tech.co APP, Crunch-Tech.co REVIEW, Crunch-Tech.co SCAM, CRUNCHTECH, IS CRUNCH TECH A SCAM, REVIEW OF CRUNCH TECH, REVIEW OF CRUNCH TECH APP, REVIEW OF CRUNCH TECH BINARY OPTIONS, REVIEW OF CRUNCH TECH SOFTWARE, REVIEW OF CRUNCH TECH SYSTEM, Rick Paulson Daniel Avery, Rick Paulson Daniel Avery CRUNCH TECH, Rick Paulson Daniel Avery CRUNCH TECH SOFTWARE, Rick Paulson Daniel Avery CRUNCH TECH SYSTEM
submitted by tomwinninghardy to Binary_Options2016 [link] [comments]

Crunch Tech Software REVIEW Top 2016 Scam Trading System Award Winner

So may people are being blindsided by this new gifted, FREE fraudulent system, as it drains their trading accounts dry. "Crunch Tech" is proving to be the biggest AutoTrading SCAM Software system 2016 has experienced to date. With each newly registered user, the casualties, the loss of money, the complaints are nominal and compounding by the day. If you have already been blindsided and signed up with this FREE service, deposited funds into a broker account. I'm sorry but your money is already gone, lost forever. I suggest you get in contact with your credit-card banking institution and voice the fact you have been robbed. You may see a $250 balance, give it a few hours, days (be as cautious as you like, read all the financial news announcements or whatever you think might help your chances of winning). The second you deposited funds into your brokers account, said the spider to the fly, your fate was sealed. Make no mistake the minute you engage the "Crunch Tech" "autotrading" setting, you can and will experience first hand how "Crunch Tech" (as applicably named) will Crunch and grind your funds down to dust with a zero balance remaining. Well done, be sure to tell the world about it. But hang on how do all those Youtubers show video's with winning trade after winning trades? The product is only new out of the gate? Rigged demo promotional trading software systems. To get all sci-fi on you, in short these demo accounts operate in a parallel universe to ours, the only difference is, their software is tweaked to win 90% of the time yours is tweaked to lose. Perhaps not straightaway, however like the frog comfortably sitting in a pot of cold water, sitting over burning flames... your trading account balance fate is sealed.
To explain simply, just as with the complex design and function of a money churning slot machine. Designed so punters win sometimes however lose the majority of times, in the end the house (gambling establishment) always wins. Now lets put this new Autotrader "Crunch Tech" into perspective. The knock on affects are way more sever casualty wise in terms of money and the number of people simultaneously scammed, thanks to the internet.
That single slot machine, now multiply by 100,000. This number represents, every week, a person operating such a system. Every single operator (who uses the "autotrade" mode) will lose there entire balance every time, then stupidly repeat the process. Why? Because they think it must have been something they must have done wrong to cause there trading account to blow, now on zero. Surely it was not the software, everyone else on the internet wins with it (so it would appear, the internet and slight-of-hands in play). Unfortunately, due to a masterful blindside, coupled with peoples stupidity and a false sense of trust, a very high percentage of people will reload their trading accounts again and again. The reality is, that brick wall hindering their financial success still remains, as does the illusion.
If you have had this experience, leave a comment below, (we will not filter out your comments like every other supporting site of this product) help out other new or inexperienced day-traders, by sharing your experience/warnings, so they will not have their hard earned money, snatched out of their back pockets, by thieving leaching scammers, in disguise, shameless,cowards, as they feed off the innocent and naive within this industry. Join the 100's of others who have already left negative comments relating to this software. Note: Among all fabricated comments, on supporting website for this software, you will not find any negative comments relating to this software performance. Why? Because they are moderated and deleted. Only positive comments are put on display, and obviously this is for a reason. If you have probably already experienced this, you know what I am talking about. Leave a real life negative comment, if that fits your situation. The chances of your comment appearing on their comment feed will be even less likely than anyone profiting with this software. You have been warned. If you wish to make money trading Binary Options, do it the old fashion "Manual" way... Knowledge + Action = Experience/Skill.
Many brokers provide demo trading accounts, a good starting point.
I wish you all the best of luck in your trading endeavors.... however with all the luck in the word, the only direction your bank balance will go with this product is SOUTH.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
TAGS: Crunch Tech , Crunch Tech APP, Crunch Tech APP Reviews, Crunch Tech Binary, Crunch Tech Binary Options, Crunch Tech Binary System, Crunch Tech Bonus, Crunch Tech Broker, Crunch Tech coplaints, Crunch Tech Download, Crunch Tech Free, Crunch Tech Login, Crunch Tech Review, Crunch Tech ReviewReview Of Crunch Tech APP, Crunch Tech Reviews, Crunch Tech Robot, Crunch Tech Scam, Crunch Tech Software, Crunch Tech Software Review, Crunch Tech System, Crunch Tech System Reviews, Crunch Tech Testimonials, Crunch Tech Trading, Crunch Tech Website, CrunchTech.co, Crunch­Tech.co APP, Crunch­Tech.co Review, Crunch­Tech.co Scam, Does Crunch Tech Software Works, Download Crunch Tech , Is Crunch Tech A Scam, Daniel Avery & Rick Paulson, Daniel Avery & Rick Paulson Crunch Tech , Daniel Avery & Rick Paulson Crunch Tech Software, Daniel Avery & Rick Paulson Crunch Tech System, Review Of Crunch Tech , Review Of Crunch Tech APP, Review Of Crunch Tech Binary Options, Review Of Crunch Tech Software, Review Of Crunch Tech System
submitted by RobertQuentin1063 to BinaryOptions_2016 [link] [comments]

Compound 8 Trade No Loss -- $5 to $971 -- Binary Options Trading HOW I COMPOUND MY TRADING ACCOUNT QUICK HOW TO PROFIT BINARY CONSISTENT TRADING USING THE WEB AUTO TRADER Free Software Auto Trade Binary Option - Accurate 95% - live trading NEW TRICK Compound trades on OTC market  Candlestick psychology  Iqoption Compound Trader Review And Proof Profits Auto Trader Web - Binary Trading - Beginners - YouTube Binary Options Auto Trader - YouTube Live Compound session with explanations. Binary Option Trading Trading Binary 5 Tick COMPOUND Strategy  BE SMART TRADER

Compound Trader was an old trading robot for binary options, which opened in July 2016. Compound Trader was formerly called Globe Traders, but it wasn’t popular so they decided to change the name. If you are new to binary options, then you will surely want to compare this product with the most popular trading robots available today, see here. Binary option trading on margin involves high risk, and is not suitable for all investors. As a leveraged product losses are able to exceed initial deposits and capital is at risk. Before deciding to trade binary options or any other financial instrument you should carefully consider your investment objectives, level of experience, and risk ... It is meant to be a professional automated trading app that works for both Binary Options and Forex. By their own words the Binary Auto Trading Software will win 23 out of every 25 trades taken. This is an upscale winning rate of 92%. Although it is not impossible on an odd day, the averages are inflated and weighted too hard for a good “sell”. The whole point of this scam review is to ... Binary option trading on margin involves high risk, and is not suitable for all investors. As a leveraged product losses are able to exceed initial deposits and capital is at risk. Before deciding to trade binary options or any other financial instrument you should carefully consider your investment objectives, level of experience, and risk appetite. It includes a little information about this binary options trading software, a little about its features, who is the owner of the software and at last you will find out all the proofs by which we’re calling this trading app a SCAM. So without further delay, let’s start our review of Compound Trader. Compound Trader Review. Compound Trader is a recently launched auto traders application ... The table below is a blacklist consisting of Binary Options brokers who have scammed those who made complaints on Broker Complaint Registry. If you would like to report abuse by any of these brokers please click on the name of the broker in the table and you will be directed to their complaint page. There, you can fill out the form and one of our representatives will get back to you. Search ... Compound trader is a new binary options trading software which has hit the market. The software has come with a thud, promising binary options traders rea fortunes. The creator of this software claims that the trader can earn up to $1,000,000 in two months (60 days). Compound Trader-Truth or Falsity? Legit or SCAM? Trusted review here!!!! To start, Compound Trader is an app that has been around for a about a month but has failed to dominate the binary trading market. That being said, our aim here at BOT is to consider and review each and every option for our reader, so that you guys have the best opportunity to trade as you wish. Keep reading for a review ... Trading binary options may not be suitable for everyone. Trading CFDs carries a high level of risk since leverage can work both to your advantage and disadvantage. As a result, the products offered on this website may not be suitable for all investors because of the risk of losing all of your invested capital. You should never invest money that you cannot afford to lose, and never trade with ... Entscheidend ist, dass der Binary Auto Trader eine Erfolgsquote von 92,35 % verspricht, was ja in der Tat eine sehr imposante Zahl ist, die große Gewinne verspricht. Und da wir uns in unseren Rezensionen vor allem den kostenlosen Millionärsprogrammen widmen, wird es kaum überraschen, dass Binary Auto Trader natürlich auch umsonst ist.

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Compound 8 Trade No Loss -- $5 to $971 -- Binary Options Trading

Option Trading, Trading Options, Binary.com, Binary.com trading, Binary Options Trading. Binary Options Robot and Binary Hedge Fund lead the auto trading revolution that is sweeping the binary options world. Both enable 100% freedom with their auto trading process that runs from the ... HOW TO PROFIT BINARY CONSISTENT TRADING USING THE WEB AUTO TRADER Video tutorials about binary trading. com, iq option, binary options, and forex. Where here you will get a variety of strategies ... Here is a video showing how to use the Beginners tab, with very straight forward trading for those people new to the system and for fast setup. This video sh... HOW I COMPOUND MY TRADING ACCOUNT QUICK ... $200 to $10K. Binary Option Trading - Duration: 30:26. Bernhard Merten 4,068 views. 30:26 . Easy 9 wins using the Crossover Strategy! - Duration: 21:45 ... Learn Trading Binary (((( VIRTUAL ACCOUNT ))))) Email : [email protected] The road to success through trading IQ option Best Bot Reviews Iq Option 2020 ,We make videos using this softwhere bot which aims to make it easier for you to trade, because to use the usual ... # Open IQ Option Demo Accont https://bit.ly/3231zD2 Reliable Binary Options Broker with a ★Profit of up to 95%★! Totally Free 10000$ Demo account! https://bit.ly/3231zD2 Join Facebook Group ... Introduction video to the Binary Options AutoTrader, the fist fully automated trade copying solution especially developed for binary options. Visit http://ww... Forex trading platform and binary options trading required deep knowledge.No software will help you to win or to gain profit from forex trading. _ Email: [email protected] WhatsApp/Call ...

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